![]() Placeing the WHOLE CEMU folder in a ram drvie does work (since the location of the shader cache is a relative path) but i need a 4gb ram drive to do this which as i already explained does not work. lnk to the file name so this would require changing file CEMU uses, again there seams to be no way to do this. I also cannot simply place the shader cache in the ram drive and create a shortcut to it from the folder where CEMU expects the cache to be because the real name of a shortcut file adds. The problem is there does not seam to be any way to change the location CEMU uses for shader cache. I want to store the shader cache file and nothing else in a 1gb ram drive. ![]() (these are without using the ram drive for shader cache) I have discovered that if i have a 4gb ram drive BOTW is completely unplayable (takes 10 mins just to load into the game. I played more the game, i think the problem is more freezes and frame drops. Im also using the graphic packs BotW 1080, BotW FPS++, LWZX Crash Workround. Im trying now to play without that cache. shaderCache that says 9450 when I load the game. ![]() I have discovered that if i have a 1gb ram drive i get no problems in BOTW Im using CEMU version 1.11.2 and BotW game version 1.4.1 with all the DLCs. I want to try storing my shader cache in a RAM drive. I am getting 25-30fps in BOTW but i have frequent freezes which i believe is due to the shader cache issue.
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